The new update not only includes the GUTS modding tools (the capabilities of which you can beam directly into your brain tubules via this handy wiki), but also legendary weapons for every item class, new armor sets, new side dungeons, a Nether Realm area, and a handful of adorably huggable pets. It's quite an update, and the whole thing is, of course, completely free. So then, what types of mods do you want to see in Torchlight II? More new classes and items? Locations? A connection-requiring auction house that entirely defeats the central purpose of the game and disenfranchises hundreds of thousands of diehard fans, irreparably severing a bond forged by years of dedicated obsession? You can grab it simply by starting up the game. Nah, that'd be crazy.By Scott Ellison II ( here! After lots of packaging, tweaking, and testing, they’re rolling out the new Torchlight editor – GUTS. In this action-packed update they have some important information on what exactly GUTS is and how it can work for you. You might want to bookmark this page for later. Torchlight 2 now fully supports Steam Workshop. A new launcher synchronizes any mods you have subscribed to, and lets you customize their activation state and loading priority. In addition, when playing Internet games in the lobby, you will be able to filter modded games by mod combination, and with a single button click, subscribe to those mods. Torchlight 2 will then restart, synchronize them, and activate them before returning you to the game. When playing modded games, you can view your mod history, any previously played mods, and the impact disabling mods may have on your character. They’ve tried to make the process as seamless as possible, with a focus on allowing modded multiplayer games with a minimum of fuss. GUTS is the in-house development tool, now fully integrated with Steam Workshop. You can publish directly to Steam Workshop when you compile your mod, making it available immediately for others to play. They’ve also added a special tool to GUTS designed to convert pre-GUTS mods into the official mod format, with an eye toward making the transition much easier for our ambitious early modders. New to modding? Here’s how to get started with GUTS – the T orchlight Editor wiki that we’ve been creating. Some additional new dungeons in New Game plus modes in large overworld areaĬ lick here for the complete patch notes.The NetherRealm tileset – new NetherRealm dungeons can be found via portals throughout the world.They’ve been working on lots of new content! Here is a taste of what awaits you … You will definitely want to bookmark this resource! #Torchlight ii guts how to Īy Scott Ellison II ( right now is Runic Games and thousands of players worldwide stress testing the servers for the upcoming summer release of Torchlight II, an action RPG sequel to the PC and Xbox Live Arcade smash, Torchlight. The reason we’re seeing a Network Beta, to aid the developers wrangle any and all issues with the netcode, addressing the complaints of the first game not including any local or online co-op. Runic heard those complaints and made it the primary focus. They threw in everything but the kitchen sink. As mentioned above, the inclusion of multiplayer co-op is now present. You and up to five other people can drop into the world and work together, or go off on your own ventures in the same world. The network in my experience was easy to play on and I didn’t experience any lag. That may not be the case for everyone as people mix and match various internet types, which is the whole purpose of this Network Beta. The game includes Act I of Torchlight II. I’m not sure how many total acts there are, but Runic Games is generous to allow you to play a large majority of the game to help them test out any networking bugs while you hack n’ slash and claim victory and loot. The overworld was something you never got to experience in Torchlight, and is now present here.
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